Sun. Mar 8th, 2026

Video Games and Interactive Stories May Shape how People Identify with Fictional Characters


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Why do people feel such a strong connection to fictional characters in games, films, and novels? New psychological research suggests that the way stories are designed, particularly in interactive formats such as hypertext games, can significantly influence how deeply players identify with the characters they control. Understanding this process could help explain how storytelling shapes identity, emotions, and even mental health. The findings were published in Psychreg Journal of Psychology. 

Researchers have begun experimenting with a new method that uses hypertext fiction story games to examine how people identify with fictional protagonists. These narrative based games present short passages of text and allow participants to choose what happens next by selecting different links, creating an interactive story experience that resembles a simplified digital role playing game.

The approach allows psychologists to test identification in a controlled way while still maintaining a natural online environment. Participants read a short interactive story, make choices for the character, and then report how strongly they felt connected to the protagonist.

Findings from several experiments using this method suggest that identification with fictional characters depends on a range of factors. One of the strongest influences appears to be narrative agency. When players are given more meaningful choices over a character’s actions, they tend to feel a stronger psychological connection with that character.

Character design also plays an important role. Participants were more likely to identify with protagonists who had clearly defined traits and roles rather than blank or generic characters. This finding challenges a common assumption in parts of the video game industry that simple or undefined characters allow players to project themselves more easily into the story.

Narrative outcomes can also shape identification. In some experiments, participants reported stronger identification with characters who lost rather than those who succeeded. Researchers suggest that failure in stories may create emotional engagement or reflect relatable struggles in real life.

Gender differences were also observed. Women tended to identify more strongly with female characters, while men reported similar levels of identification with both male and female protagonists. The reasons for this pattern are not yet clear and may relate to differences in how gender identity influences perception of characters.

The research also explored whether mental health factors affect identification. Severe depression and severe anxiety were linked to reduced identification with fictional characters in some experimental conditions. However, milder forms of these conditions did not show the same effect.

These findings suggest that strong emotional identification with fictional characters is not automatic. Instead, it emerges from a combination of narrative structure, character attributes, and the psychological state of the player.

Beyond academic psychology, the work could have practical implications. Game designers, writers, and creators of interactive media may be able to use these insights to craft more engaging characters and stories.

There may also be potential applications in mental health research. Interactive narratives could eventually be used as tools to explore emotional engagement or to better understand how people with different psychological conditions relate to fictional worlds.

Although the current evidence comes largely from hypertext fiction experiments, the findings offer a starting point for broader research on storytelling, digital media, and identity. As interactive entertainment continues to grow, psychologists are increasingly interested in how virtual narratives influence the way people see themselves and others.

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